//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define serpentqueenglow
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Queen Serpent Glow
        }
    }
}

//==============================================================================
define serpentqueenwave
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Queen Serpent Pulse
        }
    }
}

//==============================================================================
define serpentqueenradius
{
    set hotspot
    {
        version
        {
		    //Visualparticle SFX Queen Serpent Radius
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			    Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			    Visualparticle SFX A Eclipse Unit effect
			}
		}		    
    }
}

//==============================================================================
define birthSFX
{
    set hotspot
    {
        version
        {
            VisualParticle SFX E Myth Unit Birth Effect
        }
    } 
}

//==============================================================================
define birthdust
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX A Serpent Birth Dust
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Moderate Sneks
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Large
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special E Wadjet_idleA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim Birth
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual special e wadjet_birtha
				replaceTexture special e wadjet/Wadjet Map Volatile
			    tag SpecificSoundSet 0.00 false SerpentBurrow checkVisible
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				length 0.5
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special E Wadjet_BoredA
				replaceTexture special e wadjet/Wadjet Map Volatile
				connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
	    set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 0.8
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.1
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.2
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.3
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.4
            }
        }
        set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.4
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Wadjet_walkA
				replaceTexture special e wadjet/Wadjet Map Volatile
			    connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Length 1.4
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special E Wadjet_idleA
				replaceTexture special e wadjet/Wadjet Map Volatile
				connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
			version
            {
                Visual Special E Wadjet_idleA
				replaceTexture special e wadjet/Wadjet Map Volatile
				connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
			version
            {
                Visual Special E Wadjet_BoredA
				replaceTexture special e wadjet/Wadjet Map Volatile
				connect hotspot eclipseSFX hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
	    set hotspot
        {
            version
            {
                Visual Special E Wadjet_FlailA
				replaceTexture special e wadjet/Wadjet Map Volatile
				connect hotspot eclipseSFX hotspot
				Connect hotspot bloodspurtflail hotspot
				connect hotspot serpentqueenglow hotspot
				connect hotspot serpentqueenwave hotspot
				connect hotspot serpentqueenradius hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Wadjet_deathA
				replaceTexture special e wadjet/Wadjet Map Volatile
//VFXs
				Connect hotspot bloodspurt hotspot
				Connect hotspot blooddecal hotspot
			}
		}
	}
}
